48-cameras 3d gaussian-splat / bullet-time ad for Litera
- Creator
- Xangle Studio
- Feature
- bullet-time
Colossus Creative Co used a 48-camera bullet time rig in Studio A to capture a frozen-in-time effect for Litera.
Product
Colossus Creative Co used a 48-camera bullet time rig in Studio A to capture a frozen-in-time effect for Litera.
4dGS demo by Dymensium
Psyop produced the director's cut of STUCK, a project about people struggling with mental health. Timebusters provided bullet time effects.
SNAPP-TIME captured Cambodia's talents and the excitement at Legend Cinemas' 15th Anniversary VIP red carpet gala.
48 camera shots were rendered in 2 minutes.
Bullet Time was provided for the Kiat Lim Shaping Hearts Awards 2026 at the Fullerton Hotel Singapore.
The official trailer 2 for A24's Onslaught features 3D photogrammetry of Alex Pereira by Xangle.
Learn how Xangle's flexible RAW file handling options can significantly speed up your multi-camera capture workflow. This demo covers three distinct methods to optimize your shooting process, from prioritizing immediate JPEG previews to shooting directly to camera SD cards for maximum speed. * Get immediate JPEG previews while RAW files transfer in the background (no memory cards required). * Delay RAW file transfer to SD cards, allowing for faster shooting and later review. * Shoot directly to camera SD cards for the fastest possible capture. * Utilize the new 'camera storage' module to review and selectively download RAW files from SD cards. * Combine burst shots and download them as new data sets. Optimize your multi-camera setup for efficiency and flexibility with Xangle. #Xangle #Photogrammetry #BulletTime #GaussianSplat #RAWcapture #MultiCamera -- transcript There are three ways to speed up everything when you're shooting with RAW. That involves delaying the RAW file transfer. The first is the new default: when you install Xangle Camera Server, you're going to get the JPEG first and then the RAW files. My current setup is exactly about this. If I increase the ISO so we can see something, I take a first shot. We get the JPEG files. So we have eight of them; I have eight cameras. Super quickly, we see the JPEG files and the RAW files are getting transferred slowly after that. So you can see all of your images right away to figure out if there's a problem or not. The second way, we're going to delay even more. So we're going to activate 'RAW on cards'. Using this, we're going to get only the JPEG files first. So I'm going to change the white balance so we can see a difference in the colors in this data set. I take a shot, and then we're getting the JPEG, and we can clearly see that the RAWs are still on the SD cards. From there, as you see here, eight JPEG files appeared in six seconds. That was fast. So we can download the RAW files or discard them if the shot was not good enough, so we can move on to the next one. But we also have a new panel here with all of the data sets where we do have RAW files on the SD cards. And we can download them one by one or batch download everything. So we have the status here with the number of data sets where we have the RAW files waiting for us to download. So we can batch download all of the included data sets based on that toggle right here. And if we want to review, it's very simple: we click on the thumbnail and then we can click up and down to review and then decide if we want the shot or not. The third method is to shoot on the camera's SD cards only. That's very quick. This is for cases where your actor cannot stay. You have to shoot very quickly and hope for the best. So you're going to shoot on the memory cards only. Check this out: if I select 'cameras only' for the images, then I can take a shot. Again, I'm changing the white balance just so we can see a difference in colors between one data set to the other. So I take a shot. Nothing's happening, but we took the shot and we saw the thumbnails on the cameras, not in Xangle. However, if we go into the new module, let me reduce my face here, we go into 'camera storage' and we analyze. We see everything that is on the memory cards, and it's combined by data sets. It even works with burst shots; they are combined together. We can see that right here. And if I Control-click, I can select all of my burst shots and download all of them as new data sets. Or I can take the last data sets that I took. I can download the JPEG files, the RAW, or the whole data set. Meaning that we have all of our files on the cameras, so I feel like it's a safer option to always have SD cards on cameras. This way, if you have to shoot and you cannot wait for the files to come in, that's the way to go.
For anyone managing a multi-camera array, the challenge of configuring and reconfiguring settings for different shots can be a significant bottleneck. Xangle's new camera zoning feature is designed to eliminate this friction, allowing you to organize your cameras and their settings with unprecedented efficiency. Imagine you have a large setup, perhaps 250 cameras for a full-body volumetric capture. You might need one set of cameras focused on the head, another on the body, and a smaller group for quick test shots. With Xangle's camera zones, you can define these groups precisely. Each zone can have its own saved camera settings: think ISO, aperture, shutter speed, white balance, and even capture mode (e.g., CR3 + JPEG single shot versus JPEG-only burst). The demo illustrates this beautifully by showing how easy it is to switch between a 'head' zone configured for high-quality CR3 + JPEG single shots and a 'body' zone optimized for rapid JPEG burst sequences (OLAT for instance...). Not only can you select zones from the dashboard, but keyboard shortcuts make transitions instantaneous. This means less time fiddling with individual camera settings and more time capturing incredible 3D data. This feature is a huge upgrade for large-scale photogrammetry, bullet-time, and volumetric capture projects.
Participants in the second edition of the Specialised Diploma in Police Innovation and International Leadership (PIL) visited the Innovation Lab and Operations Room at Dubai Police Headquarters. The diploma program aims to enhance leadership and innovation skills in the policing sector.
Shu Digital conducted a photogrammetry session at ExpoRetail Iberoamérica, generating initial 3D models from image processing. These models represent the raw output before any subsequent refinement of the 3D geometry or textures. The project showcases Shu Digital's capability in creating detailed digital assets directly from real-world subjects at significant events. This foundational work provides a basis for further development into high-fidelity digital representations.
Snappbooths, a photo booth service, documented an event at Legend Cinema. The collaboration highlights Snappbooths' capability in event photography and Legend Cinema's role as a venue. This partnership underscores the vibrant event scene in Phnom Penh, Cambodia, showcasing local businesses working together to create memorable experiences.
Halo Hues Studios created digital doubles using photogrammetry and 3D scanning. The work was delivered as a final asset for the movie OG.
Dana Gingras recently concluded an inspiring creative process for TranceFiction, a contemporary dance project. This collaborative endeavor featured a talented group of dance artists including Amara Barner, Jaleesa Coligny, Stacey Desilier, Jossua Satinée Collin Dufour, Camille Huang, Alexander Leblanc, Louise-Michele Jackson, and Kate Manns. The project incorporated 3D scanning technology, with video contributions from Sabrina Ratté and sound design by Gazelle Twin, highlighting a multidisciplinary approach to contemporary dance.
Xangle Studio introduces a streamlined camera alignment method for bullet-time photography, eliminating the need for traditional calibration bars. This innovative approach enhances efficiency and accessibility for creating dynamic bullet-time effects. By removing the dependency on physical calibration tools, Xangle Studio empowers photographers and studios to achieve precise camera synchronization with greater ease and speed, optimizing setup times for complex multi-camera arrays.
Antiantiart directed and produced the music video for "Come My Way," featuring Sơn Tùng M-TP and Tyga. The creative team at Antiantiart, led by director Lf.pvnirvana, employed innovative capture techniques to bring the vision to life. A custom bullet-time rig with 30 Canon 200D Mark II cameras was used for Gaussian Splatting, capturing a traditional bull-racing festival in An Giang. This data was then composited with Sơn Tùng M-TP's green screen footage. Additionally, Sơn Tùng M-TP underwent volumetric capture to create immersive virtual environments while maintaining the natural nuances of his performance. The film aimed to reinterpret Vietnamese cultural imagery through contemporary technology, using real-world captures to preserve authenticity across diverse Vietnamese settings, all while maintaining a precise and polished lighting aesthetic.
See how Xangle's new monitor icon simplifies multi-monitor workflows. This feature allows you to instantly extend the player, sharing station, or any other Xangle component to a second, third, or fourth monitor in full-screen mode, bypassing the need for a web browser. * Directly extend Xangle applications to external displays * Achieve instant full-screen viewing * Streamline your multi-monitor setup * Works for player, sharing station, and more Enhance your capture and review process with seamless display management. https://xanglecs.com === TRANSCRIPT === You want to bring the player on a second monitor. Normally, you would click on the earth icon. This opens a web browser on the second monitor, and then you can choose the player and go full screen. Cool. But sometimes you cannot see the second monitor because it's too far away. You've been there before. How do you go full screen? Ouch. So let me close this one and going back to Xangle, we have this new monitor icon. When I click on it, then I can extend to the second monitor. It's full screen. It works right away, and you can do this for the player, for the sharing station, anything you need on a second or third or fourth monitor. It's going to work automatically from the dashboard to the second monitor.
See how Xangle Camera Server effortlessly controls a fleet of diverse Canon EOS cameras for synchronized multi-camera capture. This demo highlights the flexibility of triggering different camera models, including those requiring specific pre-capture actions like mirror lock-up, all from a single interface. * Triggering a mixed setup of Canon SL1, R100, and T7 cameras * Demonstrating both press-and-hold and two-click triggering options * Managing mirror lock-up for older camera models alongside newer ones * Adjusting global camera settings, such as ISO, across all connected cameras * Achieving synchronized shots with varying camera capabilities Experience seamless control over your multi-camera array. https://xanglecs.com
In this demo I run 8 Canon cameras at once (6x SL1, 1x R100, 1x T7) and show how to keep the shared settings in sync while still controlling the ones that differ. What you will see: - Manage settings individually per camera model - Access modern file types like CR3 on the R100, where older bodies cannot - Group models by manufacturer to get one set of synced controls - Unlink the settings that differ (aperture, image quality) so each body keeps its own value - Sync ISO across every camera from a single button - Split into lanes per camera model, or per lens, so 8 cameras or 200 stay manageable - Read the dashboard lanes (A, B, C) by camera number and model The idea is simple: sync everything that can be shared, and isolate only what has to be different. One place, no clicking model by model. Timestamps 0:00 Mixing camera models 0:50 Group models by manufacturer 1:19 Unlink aperture and image quality 2:22 Sync ISO from one button 2:30 Split into lanes per model 3:04 Lanes on the dashboard #photography #canon #multicamera #photogrammetry #cameracontrol
Light-painting photographer Eric Pare showcases a versatile multi-camera GoPro rig capable of connecting six or more cameras. This setup is ideal for advanced visual effects techniques such as bullet-time photography, creating dynamic frozen-moment effects. Additionally, the array supports photogrammetry, a process used to generate 3D models from 2D images, and gaussian splatting, a novel real-time 3D rendering technique. Pare's demonstration highlights the practical applications and technical capabilities of synchronized multi-camera systems for professional creative projects.
HaloHues Tech Center in Madhapur, Hyderabad, uses high-resolution photogrammetry scans to create 3D assets for digital doubles, face replacement, and aging/de-aging in modern cinematic and digital production pipelines. Scanned data is stored for future reuse.
XangleCS is preparing to launch an automated photobooth featuring Gaussian Splat technology in its upcoming release. This innovative project is a collaboration with Nikki Nikki Music, Snapp Media, and Snapp Booths. The integration of Gaussian Splatting is set to enhance the interactive experience of the photobooth, offering advanced visual capabilities. This development highlights the ongoing innovation in digital imaging and event technology, bringing new creative tools to users.
Xangle Studio demonstrates its 3D Gaussian Splatting (3DGS) capability by comparing rendering times for a complex visual. The digital calibration and MP4 export of the top section of the visual required 4 seconds. In contrast, the Gaussian Splat version of the same visual, which involved splat training and sequencer export, took 90 seconds to render. This comparison highlights the distinct processing requirements and performance metrics associated with different rendering techniques within Xangle Studio's workflow.
Xangle Studio developed an automated system for Gaussian Splatting, streamlining the entire process from initial capture to final render. This innovative setup utilizes six GoPro cameras to efficiently gather visual data. The integration of these components allows for a fully automated workflow, significantly simplifying the creation of 3D Gaussian Splats. This capability highlights Xangle Studio's expertise in developing advanced, efficient solutions for 3D content generation.
Purple Martin Studio delivered post-production services for a Nike project directed by Jordan Hemingway. The studio collaborated with production company Object & Animal to finalize the visual content. This project highlights Purple Martin Studio's capabilities in post-production, supporting high-profile clients and directors in bringing their creative visions to completion.
Saycheeeezeproductions captured a long exposure shot with an illuminated basketball. Their 3D multicam booth is used for corporate events, trade fairs, sports events, and team shootings across Germany, Austria, and Switzerland.
Adam Savage, known for his work on *MythBusters* and Tested, delved into the intricacies of Gaussian Splats. This innovative technology offers a novel approach to 3D reconstruction and rendering, capturing scenes with remarkable detail and realism. Savage's exploration highlights the potential of Gaussian Splats to transform various fields, from virtual reality and game development to architectural visualization and digital content creation. His engagement with the technology underscores its growing relevance and impact on modern visual production workflows.
A header video for Multicambooth.
Artists Daoud Aka and Sadj Le Courageux joined forces at Xangle Studio to combine their creative processes and achieve a compelling final result. This collaboration brought together their individual artistic strengths within Xangle's specialized environment, facilitating the development and execution of their shared vision. The studio provided the setting for their combined efforts, culminating in a unique artistic outcome that showcased their collaborative synergy.
AT3 students conducted light painting experiments at Xangle Studio, a professional studio specializing in this technique. They were accompanied by artists Éric Paré and Kim Henry to create photos and 360-degree videos using hundreds of synchronized cameras.
Light-painting photographer Eric Pare explored the capabilities of a human 3D scanner by using it to capture his new bag. This project, documented as episode 255, demonstrates an innovative application of 3D scanning technology beyond its typical use for human subjects. Pare's work often involves pushing the boundaries of photography and light, and this experiment showcases a creative intersection with advanced scanning techniques. The initiative highlights the versatility of 3D scanning for detailed object capture and its potential for artistic and practical applications.
Sainte-Anne high school students in Technological Arts visited a professional studio. They created 360° light-painting photos, captured by 176 cameras.
Artist Benji Whyte recently visited Xangle Studio for a unique capture session, utilizing the studio's advanced photogrammetry setup. The project involved capturing Whyte's likeness using an impressive array of 200 cameras, a process designed to create highly detailed 3D models. The captured data was then rendered as a 3D Gaussian Splat, a cutting-edge technique that produces realistic and immersive volumetric representations. This collaboration highlights Xangle Studio's capability in high-fidelity 3D scanning and its application in creating detailed digital assets.
Xangle Studio collaborated with dancer Kim Henry to produce a five-second 4D Gaussian Splatting (4DGS) sequence. This project demonstrated the potential of 4DGS technology using readily available equipment, specifically 80 DSLR cameras. The technical process involved importing a PLY sequence into After Effects, feeding it to Irrealix, and animating the frame index to achieve the desired effect. This showcases an accessible approach to creating complex volumetric video, highlighting Xangle Studio's expertise in advanced capture techniques and post-production workflows for dynamic content.
Artists Kim Henry and Eric Pare collaborated at Xangle Studio to perform a highly detailed 3D scan of a single plant. Utilizing an advanced rig equipped with 200 cameras, the team captured intricate details in a fraction of a second, significantly accelerating a process that typically demands extensive time for such complex subjects. This innovative application of photogrammetry at Xangle Studio demonstrates an efficient method for achieving high-fidelity 3D scans, providing a rapid solution for capturing fine details with exceptional precision.
Kim Henry danced at Xangle Studio. The post shows the process and end result.
Eric Paré collaborated with dancer Merrick Hanna at Xangle Studio, utilizing advanced photogrammetry techniques. During their session, they captured 3D data of Hanna, which was then processed in a 3D environment. A bounding box was defined around the subject, ensuring that only the relevant data within this area was considered for the final render, effectively ignoring external elements such as cameras. This precise method allowed for focused and clean 3D output, showcasing the capabilities of photogrammetry for capturing detailed subject data.
Veronica Rose, a model, collaborated with GravityB 3D for a weekend of tests exploring the rendering capabilities of Gaussian splatting. The project focused on capturing and rendering intricate biker gear, with Rose modeling the apparel for the 3D capture rig. The initiative aimed to assess how effectively Gaussian splatting technology could reproduce the detailed textures and forms of the clothing. A primary reference photo from the 3D capture rig was utilized, with minor edits, to support the experimental rendering process.
Flash and constant light were automated in a 200-camera photogrammetry rig.
Dymensium collaborated with cosplayer Cheychey Cos to produce a dynamic volumetric video of her Zeri cosplay from League of Legends. Utilizing Dymensium's advanced 4D Gaussian Splatting (4DGS) technology and a 120-plus camera rig, the project captured real-time 360-degree holograms at 60 frames per second. This innovative approach allowed for complete creative control in post-production, transforming the raw holographic data into a polished video. The project highlights the capabilities of 4DGS in creating immersive visual content for gaming, VR, and music video applications.
.
Dymensium specializes in producing 4DGS volumetric video, utilizing an advanced 120-camera rig for all its capture sessions. The studio dedicates significant time and effort to meticulous preparation, ensuring every detail is perfected before recording begins. This rigorous approach guarantees high-quality volumetric video content. Dymensium's capability in 4DGS capture offers a sophisticated solution for clients seeking to produce immersive and dynamic visual experiences.